Death of the Longtail
https://musicindustryblog.wordpress.com/2014/03/04/the-death-of-the-long-tail/
Streaming Music Revenue Passes Downloads At Warner Music Group For 1st Time;
http://www.hypebot.com/hypebot/2015/05/streaming-music-revenue-passes-downloads-at-warner-music-group-for-1st-time.html
"All models are better than piracy" > WMG boss warns rivals not to do away with freemium streaming
http://musically.com/2015/05/12/wmg-boss-freemium-at-the-stake/
"It won’t make people magically pay $9.99 a month" > Killing Freemium is the Worst Thing for Artists
https://medium.com/cuepoint/killing-freemium-is-the-worst-thing-for-artists-5c1b022bad78
The vinyl chart: album sales saviour or celebration of a small success?
http://www.theguardian.com/music/musicblog/2015/apr/13/the-vinyl-chart-album-sales-saviour-or-celebration-of-a-small-success?CMP=share_btn_tw
Record Store Day.. Who really wins?
https://medium.com/cuepoint/the-toxicity-of-perception-8d4f151246e6
Streaming and Beyond: Apple Will Lead the Way to the Next Music Experience
http://www.huffingtonpost.com/ellevate/streaming-and-beyond-appl_b_6996898.html?
How much do musicians really make from Spotify, iTunes and YouTube?
http://www.theguardian.com/technology/2015/apr/03/how-much-musicians-make-spotify-itunes-youtube?CMP=twt_gu
Streaming, a "goldmine for acquiring huge fan bases"
http://blog.midem.com/2015/03/interview-nick-parry-streaming-services-goldmine-acquiring-huge-fanbases/#.VVM-x159RBV
94% of Radio 1’s most-played songs in 2014 were major label releases
http://www.musicbusinessworldwide.com/94-of-radio-1s-most-played-songs-in-2014-were-major-label-releases/
Streaming Report Card 2014
https://musicindustryblog.wordpress.com/2014/12/19/streaming-report-card-2014/
G322 INSTITUTIONS AND AUDIENCES past questions from Hélène Galdin-O'Shea
The areas you need to have notes, arguments, examples, case studies facts and figures on are:
The areas you need to have notes, arguments, examples, case studies facts and figures on are:
Take one or two of these areas per day and collate all your info.
Difference between cross media and transmedia:
http://transmediajournalism.org/2014/04/21/multimedia-crossmedia-transmedia-whats-in-a-name/
http://www.quora.com/What-is-the-difference-between-crossmedia-and-transmedia
Production - making the music product: writing, recording, mixing, etc. (If discussing this in an exam, issues relating to funding for production and the technologies that now enable artists to have home studios, etc. are all relevant).
Distribution - Getting the product/music to the audience, physically or digitally (release strategies are part of this).
Marketing - Often seen as part of the distribution process, this is about reaching an audience and promoting a product. (Consider the traditional forms of promotion, the more innovative approaches using online media, and also, cross media promotion and synergy as part of marketing).
Exchange - point at which the audience consumes or interacts with the music/product. Consider the wide range of ways in which this can happen now.
Independent – artist or label that is not managed by/owned by a Big 4 music group or large media conglomerate. For example, Adele with XL or Dr Rubberfunk with Jalepeno Records
Major label – One of the Big 4 (soon to be Big 3?): Sony, Universal, Warner, EMI
Mass Audience – Large audience, covering a wide range of demographics, for example Leona Lewis (with Syco records – a Sony label) targeting an international audience.
Niche Audience – Smaller, more specialised audience, for example Dr Rubberfunk appeals to a niche audience and particularly those who are into funk or nu jazz genres of music.
Media Ownership – Who owns the music/media involved? What is the institutional structure? Who has creative control? Who dominates/has power in the music industry?
Conglomerate – Usually refers to huge organisations that own many smaller companies, often across different industries. For example, Sony corporation who own a range of media and technology companies and are one of the 6 biggest media conglomerates (globally) – Sony Music group is one section of the Sony conglomerate.
Oligopoly – Domination by a few companies, for example the Big 4 dominate the music recording industry making it harder for independents to compete. (monopoly = domination by one, duopoly = domination by two).
Horizontal Integration - Where direct competitors within the same industry merge. This reduces competition and costs. Consider the number of record labels that come under the Sony Music Group now. All the Big 4 are horizontally integrated within the music industry.
Horizontal integration can also be across a range of media industries within a media conglomerate. So, as described above, Sony music group is horizontally integrated as it has many record labels dealing with the production of music (between them they cover a large part of the market).
Lateral Integration - own companies across a range of media and other industries. Sony Corporation is a large media conglomerate who is laterally integrated across a range of media indusries, for example film, music and video games as well as producing media hardware, etc. If you put all of Sony's media companies together then they can be seen to be a dominant institution in global media (one of the 6 biggest media conglomerates).
Vertical integration - Where a company has a stake in production, distribution and exhibition. Reduces costs and gives complete access to audiences without need to go elsewhere. I.e. Sony is vertically integrated as has the capability to carryout the whole process from finding/developing talent all the way through to providing live music streaming services to audiences. Jalepeno records are not vertically integrated (they do deals with separate company Kudos for distribution, etc.).
Synergy - Where spin off products and services are created on the back of a successful music track, e.g. music videos. Often involves companies, products or services coming together for mutual benefit and cross-promotion.
Cross Media Convergence - This is always a tricky term and it is useful to consider it in relation to both technological convergence and synergy rather than in isolation. Cross media convergence can be understood as different media industries or media companies coming together, often this is to create more opportunities for promotion (including cross promotion and synergy) or to create new revenue streams. The Beatles Rock Band and BBC's The Voice to demonstrate cross media convergence. Music videos are also examples of this. Cross media convergence can also be understood in terms of many forms of media all being accessible from one platform - you can see the overlap with technological convergence here. There are an increasing number of websites that converge different media. For example, Facebook enables you to watch music videos, listen to Soundcloud clips, read music reviews, interact with the artist/band, play games/widgets relating to an artist, etc.
Technological Convergence - The process by which a range of media platforms are integrated within a single piece of media technology, e.g. a smartphone (used to need a number of different devices to access/use all the different types of media that you can now access/use with a Smartphone).
Proliferation of hardware & content - increasing numbers of new media devices are created which create opportunities for new media content (music, music videos, music apps, music TV, music films, music podcasts, viodcasts, social networking, etc.)
360 degree deal - Artist treated as a whole brand and all possible revenue streams (not just music) are exploited. See sheet on Moodle.
Meda platform - The technology (hardware or software - so includes websites/applications) that gives you access to media.
Digital Aggregation - Digital aggregators (such as The Orchard or PIAS Digital) act as distributors in the online world, supplying downloads from labels and artists to online retailers (such as iTunes, Napster etc).